6.10 Generate random instances of map-coloring problems as follows: scatter n points on
the unit square; select a point X at random, connect X by a straight line to the nearest point
Y such that X is not already connected to Y and the line crosses no other line; repeat the
previous step until no more connections are possible. The points represent regions on the
map and the lines connect neighbors. Now try to find k-colorings of each map, for both
k=3 and k =4, using min-conflicts, backtracking, backtracking with forward checking, and
backtracking with MAC. Construct a table of average run times for each algorithm for values
of n up to the largest you can manage. Comment on your results.
Notes:
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